Perhaps the most pressing question for me regarding this beta version of Mut 24 coins beta is if the developers realized it was identical to the mode of last year and had not done any significant changes to improve it, why would they bother to show franchise mode to the public in the first place? It's possible they were thrilled about giving players a glimpse of the important upgrades or small cosmetic tweaks however it's hard from being disappointed to see that the majority of things look and feels identical to last year's version.
In the past, it appeared that the most important shift was being able to see your owner or coach sitting in their office (at desk not even a desk!). What a thrill! ) Perhaps it was a bit unrealistic to think that there would be a massive overhaul of an existing franchise that has seen only minor tweaks over the last few years. But, it would be nice to experience an entirely new game rather than the same game from the previous year.
It's great to see how the designers constantly strive to simplify the task of choosing a game an easier task for those not keen to look through a myriad of options to choose the best one, and this year they've taken it an extra step. With separate sections for pass and run ideas, they also provide specific options for specific situations that are based on your personal preferences for whether you prefer for the ball to remain on the ground or throw it up in the air.
It's an excellent idea in theory, but it's stumbled slightly in execution. The same problems that frequently hinder mut 24 coins for sale playcalls, there isn't enough variety within the recommendations. Although you may get the same suggestions for passing play over and over even though there are numerous other options that can be put in at times -- the biggest problems are with the suggestions for running plays.