"What we want to prevent, completely, was Diablo 4 Gold where there were those Legendaries - mostly left from vanilla - which didn't have any added Legendary affixes. Thus, it may be something that's more useful to more builds like Stone of Jordan across all classes, or something very specific. "That's an example that affects an extremely particular agility, and we can see it getting a build-specific piece for your Barbarian class. But we will have a combination."
It is here where we see how it will evolve and alter to match the layout of Diablo 4 but also could view the loot philosophy of Diablo 4 proceed over. Legendary Items won't simply focus with affixes in Diablo 4 on class-specific abilities like most items, there's a sense of diversity driving the design. The Stone of Jordan at Diablo 4 adds Skill Points to all abilities and the design team is looking to avoid creating builds or ways to perform -- leave those choices up. Maybe the biggest difference compared to loot in Diablo 4, is how the match will treat Set Items. By ensuring they are not the be all end all.
"It was basically, you're going to pick one of those four collections and that is it. We are making sure that sets don't predominate in Diablo 4." To achieve this the team has a solution, make sure Legendary Items are the option that is powerful. With hundreds inserted into the match and refined and being designed, create diversity determining how you might want to play and that fosters player creativity.
Another piece of the puzzle is that the re-introduction of Runewords with effect and cause Runes that may socket into things -- options are built by incorporating more nuance. "We feel like with Diablo 4 it got into a place where you could not really play your own build, your way. It was basically, you are going to select one of those four collections and that is it." An approach which extends to the team will balance the loot and fine tune development and the overall speed of d4 mats. Though specific details aren't available.